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Well, these are at least my ideas for how to address colonization, anyway.24c3 (1) 3dprinting (2) 538 (2) akrasia (7) alicorn (1) amazon (3) amethyst (1) android (4) apple (1) arduino (2) asm (7) assassination (1) audible (1) audiobooks (3) banished (1) barcamp (2) beeminder (12) biden (2) biochemistry (1) bioinformatics (4) biology (2) bitcoin (1) blinkenlights (11) blogger (1) blogging (8) books (11) borderlands (1) c (1) c++ (1) china (2) chrome (2) civilization 5 (15) climate (6) clojure (1) cloud (2) codebar (1) comics (1) conspiracy (1) cooking (1) cool (2) coronavirus (3) crackpot (1) crime (1) crusader kings 2 (32) crystal (1) css (1) culture (1) cycling (1) d3 (1) darkest of days (1) data archeology (2) dating (2) ddr (1) death penalty (1) debt (1) democracy (2) dentistry (1) dev.to (1) diet (5) digg (1) diggreader (1) dropbox (2) dvcs (1) economics (4) economy (9) education (1) elcenia (1) elderscrolls (1) elections (1) electron (2) empire total war (13) energy (3) erlang (2) eu4 (1) europa universalis 3 (2) europa universalis 4 (52) european union (1) evolution (3) exercise (1) factorio (6) fallout (1) far cry 3 (1) feedly (1) firebase (1) firefox (5) fish (1) food (5) gadgets (1) game design (2) game theory (1) gamedev (4) games (40) gaming (22) gatecrash (1) genetics (1) gentoo (3) git (3) github (5) global warming (1) gmp (2) gnome (2) go (2) google (4) google+ (2) googlereader (2) graphics (2) greasemonkey (2) greece (3) gtd (8) gui (3) hacking (2) hackspace (1) hardware (11) hashnode (1) haskell (1) health (4) healthcare (1) hearts of iron 4 (20) history (6) hog (1) html5 (1) imba (1) internet (3) into the breach (1) intrade (2) io (1) ipod (5) iraq (1) islam (1) israel (2) japanese (2) java (2) javascript (13) jrpg (16) jruby (2) justin bieber (1) kde (2) khajit (1) korea (1) kubuntu (2) lasik (1) last.fm (1) let's play (18) libertarian (2) lifehacks (1) linux (10) lisp (1) london (11) mac (3) magic the gathering (26) magic/xml (1) (1) market failure (1) mcu (1) mecha (1) media (1) medieval 2 total war (23) mercurial (1) meta (1) military (4) minecraft (1) modding (1) movies (14) mp3 (2) muhammad (1) music (3) napoleon total war (1) natesilver (2) nerd (1) netherlands (1) new vegas (1) nihongo (3) nintendo (1) obama (1) oblivion (1) ocaml (2) oil (1) opal (1) oracle (1) osx (12) overcoming bias (1) pagerank (1) paleo (1) perl (9) personal (19) philosophy (1) phones (1) poland (5) politics (33) pomodoro (1) powerpoint (1) programming (115) prolog (1) puzzle quest (1) python (10) raspberrypi (4) ravnica (2) reactjs (1) reading (1) redcar (1) reddit (1) regexp (1) religion (3) return to ravnica (1) review (14) rimworld (1) ring fit adventure (1) rlisp (26) rockbox (1) roguelike (2) rome 2 total war (4) rome total war (3) romney (1) royal mail (2) rspec (1) rss (2) ruby (105) ruby on rails (4) rubygems (1) russia (1) sansa (1) scala (1) science (4) scifi (1) scotland (1) security (15) seo (1) shogun 2 total war (2) skype (1) skyrim (2) software (1) soup (1) sport (1) sqlite (2) ssh (1) startup (1) statistics (2) status (1) steam (3) stepmania (3) sublime text (2) svelte (1) swiftkey (1) swing (1) switch (1) tampermonkey (1) tamriel (1) taxes (1) textmate (2) tier list (1) tomb raider (1) tor (1) total war (24) trello (1) trump (2) tumblr (1) ubuntu (7) udacity (1) uk (2) unicode (2) united kingdom (2) united provinces (1) unix (13) us (2) usability (4) vanilla beyond (1) vanquish (1) vegan (1) venice (1) verilog (1) vertu (1) victoria 2 (1) video games (58) vscode (1) war (3) web 2. The issue that i can see with this, however, is that players would have to be "at war" with the territories to be able to send these divisions.
Eu4 extended timeline map mods mod#
Play and Listen lets play europa universalis iv with the extended timeline mod lets. Paradox game players (CK2, EU4, V2) can probably give realistic. As Im expanding the Extended Timeline mod, the following Jewish religion countries. Players could colonize these "unsettled territories" by recruiting "colonists", which could actually be specialized divisions that players could recruit and then send into uncolonized provinces. Im wondering if theres an expansion mod, like the ET for EU4.
![eu4 extended timeline map mods eu4 extended timeline map mods](https://monkeyfasr797.weebly.com/uploads/1/2/4/7/124746964/795008493.jpg)
I could personally imagine addressing colonial mechanics by representing uncolonized areas with one or more gigantic country tags. Given everything we know about HOI4 so far, how possible would it be to develop something like Qweyt's Extended Timeline mod for EU4, but for HOI4? I know that some of the biggest issues would be modeling cultures, religion, forts/castles, vassalization, paths to diplo-annexing countries (vassalization, royal marriages/personal unions), HRE mechanics, exploration mechanics, and colonization mechanics, and unless Paradox can address these issues with DLC then how could modders address these issues?